#pragma once
#include "Spring/Layer.h"
namespace Spring
{
	class SPRING_API ImGuiLayer : public Layer
	{
	public:
		ImGuiLayer();
		~ImGuiLayer();

		void OnAttach();
		void OnDetach();
		void OnUpdate();
		void OnEvent(Event& evnet);

	private:
		float m_Time = 0.0f;
	};

}

